Thomasorus wiki

All about video and audio

The <video> and <audio> elements are super easy and convenient ways to embed multimedia content on the web without relying on a third party. But if the tags are very straightforward, the video and audio formats can be a headache.

You have a lot of formats available but most of them are not supported on every browser. To make it quick you have containers and you have codecs. Containers are the format of the file, the .mp4 for example. Codecs are the compression algorithm used.

So which video codec should you use?

The video codecs and containers supported on the web

If you are in a hurry and can only produce one export, go with the h264 video codec and MP3 audio codec in a .mp4 container. It will run everywhere. If you think your Firefox users have the AAC codec installed on their machine, you can replace the MP3 codec by AAC as it has better sound quality.

If you want high quality and compression you will have to export your videos two times and do this combination:

Apple machines
A .mp4 container with h265 video encoding and AAC audio encoding.
Others
A .webm container with AV1 video codec and probably Opus for audio encoding.

If you only want open source and cover a maximum of machines, the best combination is probably a .webm container with a vp8 for video encoding and mp3 for the audio (mp3 is open source since 2017). Be careful as this won't work in Safari until Safari 14.

The audio codecs and containers supported on the web

Basically if you want to archive some audio or put in on the web so people can remix it, you'd better use a lossless audio codec and in this case, FLAC is the king, being compatible with almost everything.

If you are putting audio for streaming and want a good quality, the AAC codec in a .mp4 container is probably a good pick, but be careful of Firefox users without the codec on their systems. For them you can use the Vorbis codec with a .ogg container.

If you don't care about quality and just want everything to work, go with .mp3.

Wait, I can pick two?

That's the beauty of it, just like with the <picture> element, you can add multiple sources to your <video> and <audio> elements and let the browser choose.

<audio controls>
<source src="foo.opus" type="audio/ogg; codecs=opus"/>
<source src="foo.ogg" type="audio/ogg; codecs=vorbis"/>
<source src="foo.mp3" type="audio/mpeg"/>
</audio>

Save bandwidth with these simple tricks!

The preload="metadata" attribute only loads the metadata of your files like the first frame or its length until the user plays the file. And if you want to save even more data, use preload="none". In the case of a video, the preview will be totally dark but that can be mitigated by using the poster attribute with a link to an image.

Finally, you should know that converting animated gif to videos often result in radically smaller files, and you can trick the user in believing a gif is being played!

The multiple configurations of the video player

The <video> and <audio> elements comes with a set of attributes that allows you to tweak how they act. The <audio> element is often left untouched but the <video> one has several attributes that allows it to act as a video player or as a fake gif!

Make a traditional video with the control attribute:

<video controls" src="path to video" type="video/mp4"></video>

Make a fake gif from a video using those attributes. loop will restart the video, mute will remove sound and autoplay will start it automatically. Be careful as autoplay will not respect the preload attribute, making the video downloaded instantly.

<video autoplay loop mute src="link to fake gif video" type="video/mp4"></video>

Finally, please note that the playsinline attribute prevents videos from playing full screen on mobile when launched. If that's not the behavior your want, don't forget to add it.

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